Roadmap
Where the game is heading — honestly sorted into what is already built, what is being built right now, and what is still just an idea. Order and contents can change; nothing here is a dated promise. What is done lives in the patch notes.
Released · Sep 9, 2026
Update 1.1 — The Ash Burns
- New title screen, hero in the foe's scenery, jump buttons, 15 Ashfall findings fixed.
Released · Sep 10, 2026 · Update 1.1.1
A calmer start and a deeper end
- Calmer start: a new hero begins with only Overview, Mining, Melee and Settings. Everything else appears step by step with an explanation. Existing saves keep everything.
- Three Epoch Bosses — one after Ashfall 1, 2 and 3 — with their own art, voices, relics and mythic weapons.
- The red thread: the Overview tells you where you are and which place comes next; new regions are celebrated.
- Activity bar: gathering, combat and workshop colour-coded, every row with an ×, free slots visible.
- Effect durations readable (“2 min 30 sec”), Potion Warden and stock visible in the effect window.
- The Deep Vault: four more bank pages (up to 256 slots) as a construction contract beneath the Ash Bank — labour, a find, building stock, provisions, wages, then 3 to 24 hours of construction, each chamber with its own story.
- Jewellery in Crafting only; crate window readable; small messages say what really happens (spark duration, star-spark marks).
In progress · after that
The Ashfall should demand something
- The pace to the first Ashfall and the challenge after it are being measured and tuned — the second run should feel stronger, but not empty.
- More Epoch Bosses for later Ashfalls, with short film scenes.
- More languages — a project of its own: first the groundwork (text table, English as fallback, fonts for Cyrillic and Chinese), then Spanish, followed by French, Russian and Simplified Chinese. No rushed machine translation.
- Steam Deck: check controls and font size on the small screen.
- Every week, as before: your reports from Discord and the forum.
Ideas · not promised
What is still on the table
- Linux version — only once it has been tested on real hardware.
- Mac version — needs a Mac and an Apple developer account; not possible right now.
- More stories from Veyr: chronicles, letters and places that grow with every Ashfall.
Wishes and criticism: Discord or the Steam forum. This page is updated with every release.