THE ASH REMEMBERS

The AshRemembers

The ash forgets nothing.

A dark idle RPG in the ash of Veyr. It keeps running while you are away — and it hands you nothing.

Watch the trailer New: Patch 1.4.2

Out since 07 · 09 · 2026 $11.99

The ember is lit — out now on Steam.

The Game

An idle RPG that doesn't hold your hand

The ash forgets nothing.

Ash has fallen over Veyr for as long as the oldest chronicles reach. It settles on rooftops, on streets, on the names of the dead — and it forgets nothing. Through the city gates you arrive: a stranger they call the Wanderer. You don't remember why you came. The city saw you coming long before you found its gates.

It keeps running — but it hands you nothing.

The Ash Remembers keeps running while you do something else: offline, in the background, overnight. But standing against the strongest foes takes better gear and a stocked pantry. The best thing you will ever wear is not bought — you forge it yourself, from what you wrested out of the ash.

A narrator walks with you.

The prologue, the eleven world bosses, the eight titans: their stories aren't just written down — a narrator reads them to you, in English and German, while the music steps back. Add a chronicle in 13 chapters and voices from the alleys that change with the hour and the calendar.

The Ash Remembers — key art
21skills to level 100
67foes with stories
35dungeon bosses
11world bosses
8titans
1000+illustrated items
News

From the forge

Patch 1.4.2 — The translations, gone over again thoroughly

All seven new languages checked line by line — Chinese first. Every language now has a fixed glossary, the same enemy, place or item has the same name everywhere, and every button, option and item was checked for meaning together with the place in the game where it appears.

Search works in every script, fragments have become whole sentences, and numbers use your language's format. Thanks, Rody, for the detailed notes on the Chinese version!

Full 1.4.2 patch notes →

Patch 1.4.1 — Veyr now speaks nine languages

Patch 1.4.1: The Ash Remembers in nine languages

Veyr now speaks nine languages. New: Français, Español, Português (Brasil), Русский, 简体中文, 繁體中文 and 日本語 — everything translated, from the buttons to letters, cards and chronicles, around 12,500 texts. Pick your language on the title screen, in the main menu, in the settings or with the language button at the top.

Your language, your feedback. The new languages were translated from German and English with the help of AI and checked several times — but you know your language best. Something sounds clumsy? Tell us in the Steam forum or on Discord.

Also: the pack (companions at level 30 help from the bench with 10%, thanks eric-belair), the Ember Crucible (junk + gold → Arcane Dust), auto abilities per weapon type, Ash Sigils on boss repeat, a fixed workshop slot, “Forge without limit”, lake dishes are re-eaten automatically — thanks Fiedes, Madezeus, Madazenus, Rody and Meclodar.

Full 1.4.1 patch notes →

Update 1.4 — The Mirror Lake

Update 1.4 — The Mirror Lake: a hero fishing on a pier in the mist, next to a horned giant with ember veins who is fishing too.

Arrow keys? Really? Tired of the arrow-key mini-game? Ready for some real fishing? No button-tapping here — here you reel.

Had enough world bosses for today? The titans can wait. So can the dungeons. And the World Ablaze will still be burning tomorrow. In the Mistmoor lies a lake that has no bottom — Rufus, the old harbour master, sends you a message in a bottle: bring him ten glass eels and the pier is yours.

Fish yourself or let the set line do it (offline for up to 12 hours): eight depths down to the ground beneath the ground, 18 fish, seven rods, seven baits, seven chests on the bottom, the Thousand Faces as a new boss and the Knowing Carp that swims by once a day. Below 1,000 metres five monsters of the deep carry the five Named Rings — plus four lake companions with their own films and the Angler’s Garb.

Also: in the World Ablaze every foe and boss card now shows the real combat values (thanks, Meclodar), dungeon bosses warn you when they outmatch you, and found recipes appear only once (thanks, Rody). Requires: Ember Trail I, Fishing 20, Combat 15.

Full 1.4 patch notes → · Roadmap →

Show older news (1.3.10 and earlier)

Updates 1.3 to 1.3.10 — The Ash Wound

From 1.3 to 1.3.10 in a single week: a second depth opened beneath Veyr — and almost every day after that, something new arrived. The highlights:

  • 1.3 — The Ash Wound: five layers beneath Veyr, 25 foes of its own with one mythic unique each, a chronicle in eleven chapters, the Silent Chamber (catch and study creatures), the Shaft of Names as the sixth dungeon, a fifth attack for every hero and the world boss Ehl'Vurun.
  • 1.3.5 — The Abyssal Depth: a fourth dungeon tier for the Shaft of Names and the Deep Ground, Abyss Seals, the Abyss Shrine and the Abyss Mark.
  • 1.3.6: the hoard imp is now a foe instead of a click game.
  • 1.3.7 — The World Ablaze: a burning world with five times the health and three times the damage, the new main menu with ten save slots, the Ash Turning and the Loot Book.
  • 1.3.8: the endgame tightening from 1.3.7 is reverted — nothing you have earned gets taken away.
  • 1.3.9 and 1.3.10: eighteen World Ablaze garments, four workshop sets for crafting that can be refined in five tiers, and the red thread of the story beneath the world map.

All patch notes → · Roadmap →

Update 1.2.3 — Endgame Balance

The late game asks for more: tougher bosses, a steeper tower, hunting grounds and dungeons that grow with every Ashfall — and Heroic and Mystic Depths that pay more with every fall. Plus your wishes and reports.

All patch notes → · Roadmap →

Update 1.2.2 — Workshop queue

A queue for the workshop (up to three crafts in a row, also offline), a scout band that survives the Ashfall, fresh dungeon loot in your new life, an Auto-Heal that eats first — and more than thirty bugs you reported.

All patch notes → · Roadmap →

Update 1.2 — The Ash Tower

After your first Ashfall a tower nobody built stands north-east of Emberwake: endless floors, guardians, memory rooms with voice and picture, seals and tower gifts, two new companions, seven foes found nowhere else, two new music pieces — plus films for every companion and the Epoch Bosses, and once more your findings.

All patch notes → · Roadmap →

Update 1.1.1 — A calmer start, three new bosses

New heroes learn the game step by step, three Epoch Bosses wait beyond Ashfall 1, 2 and 3, the Deep Vault adds four bank pages, a new companion hunts spheres — and big saves stutter far less.

All patch notes → · Roadmap →

Update 1.1 — The Ash Burns

New title screen, your hero stands in the foe's scenery, jump buttons to task, recipe and node — and 15 findings from a full Ashfall test fixed. Most of it came from your reports.

All patch notes → · Roadmap →

Release day on Steam

The Ash Remembers is out for Windows — 25% off during the first week.

The final polish

All five weapon types now hit equally hard at the same level, the onboarding lost its one blocking step, and thirteen item images finally show what they promise.

The last big test round

One hundred simulated play styles, three measured runs each, every corner of the game knocked on — the road to launch is clear.

Features

What awaits you

21 skills, each to level 100

Mining, smithing, cooking, alchemy, thieving, carving, calling — plus five combat disciplines. Every mastery earns its own title.

Keeps running when you leave

Offline, in the background, overnight: your trades keep working, your fights go on. Come back and see what the ash has kept.

Dungeons with up to four depths

Seven dungeons, 35 bosses, each with its own story and best time. Rebirth unlocks the heroic depth — and a third, darkest one below it.

The Ashfall

When your road ends, you let go — and begin again, stronger. The Ashfall is not a reset but a release: the city remembers every one of your runs.

A narrator, two languages

83 narrated stories in English and German, 21 original music tracks, over 2,000 illustrations — ash cards, letters and messages in bottles no one came for.

The climb is deliberately hard

No shortcuts, no purchases. The strongest weapons drop as parts from fixed bosses — and you forge them yourself. Relics, ash seals, garments: all earned in play.

Trailer

Two minutes of Veyr

A Living World

Veyr never stands still

Small windows into the ash — every scene and place is from the game.

The best gear you forge yourself No shortcuts, no purchases — only ember, hammer and patience
It keeps working while you're away Your home in the ash never rests — offline, overnight
The ember tree When your road ends, you let go — and begin stronger
How far will you go? One wanderer, one lantern — and a colossus on the horizon
The world bosses Eleven colossi wait at the edge of the ash
Your companions 36 companions — feed them, pet them, walk together
The fight 67 foes, each with its own weakness and story
The dungeons Seven halls, 35 bosses, up to four depths
The Last Foe

Something waits beyond the last fire

Seven world bosses. Eight titans. Twenty-five dungeon lords. Whoever sees them all fall finds no gate at the end, no chest and no glory — but something that stood there before the first ashfall ever came over Veyr.

“I am what the ash could not forget.”

Screenshots

Glimpses into the ash

Creators & Press

Want to show it? It’s yours.

Free Steam keys

The Ash Remembers is built by one developer — no publisher, no ad budget. If you stream, make videos or write, you get a key. However big or small your channel is.

What you may do with it

  • Stream it, record it, upload it — all allowed, monetisation included.
  • No embargo, no talking points, no say from me over what you make.
  • Music and voice-over are cleared — no strikes, no muted VODs.
  • Logos, key art and B-roll come with it on request.

The game in one line

An idle RPG in nine languages that keeps running while you talk to your chat — with a narrator, 67 foes and an ending that takes it all back. €11.99, out since September 7th, 2026.

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The city saw you coming.

The Ash Remembers is out — now on Steam, with Update 1.4 “The Mirror Lake”.

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When your road ends, you let go. The ash will remember you.