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The Ash Book

Six branches, 120 entries, stays through every Ashfall

The Ash Demandssince 1.7.1

The Ash Book. 120 entries in six branches: Blade, Ward and Lore +8 % each, Pace +6 %, Find +4 %, Ember +10 %. The book stays through every Ashfall and works on top of the Rebirth tree; in the stats it has its own line “Ash Book”.

The six branches

BranchChannelper entryCapMaximum
Bladedamage+0.4 %20+8 %
Wardlife+0.4 %20+8 %
Loreexperience+0.4 %20+8 %
Pacegathering and crafting speed+0.3 %20+6 %
Findloot luck+0.2 %20+4 %
Emberember ash+0.5 %20+10 %
Total120

How entries are written

  • Every demand you meet writes 1 entry into its branch, Gamble and Peak 2.
  • If every slot is met at the end of a run, the Ash writes 1 more entry into the weakest branch.
  • The first 20 entries per branch take effect; further ones still count but do not work (cap).
  • The Ash Book stays through every Ashfall and Ash Turn. Every entry immediately gives its fixed amount to the channel of its branch (Bonuses page, row “Ash Book”); the Ember Tree remains the big source.

Where you see the book

  • Page “Demands of the Ash”, tab “Ash Book” (bars, effect, cap).
  • Bonuses page: its own line “Ash Book”, so you see where every number comes from.
  • Ashfall window: how many entries stay and how many are new.

See also