Demands of the Ash
Demands of the Ash — the principle
In every run the ash sets you tasks. They are deeds, not counting jobs. Every demand you meet writes entries into the Ash Book, and that stays forever.
What it is about
This page shows what the ash demands of you in this run: three to five demands that fit your progress. They are deeds (beat a boss under a level, without a potion, in time; craft something specific; bring an expedition home …). Every demand you meet writes entries into a branch of the Ash Book, and the ledger stays forever. With “Other goal” you swap a demand once per slot and run. Demands only count while you play yourself, not at night and not offline; nothing expires. Six times per run the ash stands at a crossroads: two gifts, you take one, the other burns away; you may swap one choice once per run, and all gifts burn out at the Ashfall.
The five slots
How many slots a run has depends on the Ashfall: three at first, then four, five from Ashfall 6. Every slot is drawn as soon as it opens; reloading and switching tabs roll nothing anew.
| Slot | Opens | Appears | Entries |
|---|---|---|---|
| Early | from the start of the run | from the start | 1 |
| Middle | at 35% of the gate | from the start | 1 |
| Late | at 70% of the gate | from Ashfall 1 | 1 |
| Gamble double | from the start of the run | from the start | 2 |
| Peak double | at 85% of the gate | from Ashfall 6 | 2 |
At which total level does what open?
The gate grows with every Ashfall. The game itself works out the levels below (slots open at 35%, 70% and 85% of the gate, crossroads at 35 / 50 / 70 / 82 / 92 / 100%).
| Ashfall | Gate (total level) | Middle | Late | Peak | Crossroads | Slots |
|---|---|---|---|---|---|---|
| 0 | 450 | 158 | — | — | 160 · 225 · 315 · 370 · 415 · 450 | 3 |
| 1 | 500 | 175 | 350 | — | 175 · 250 · 350 · 410 · 460 · 500 | 4 |
| 2 | 550 | 193 | 385 | — | 195 · 275 · 385 · 450 · 505 · 550 | 4 |
| 3 | 600 | 210 | 420 | — | 210 · 300 · 420 · 490 · 550 · 600 | 4 |
| 6 | 750 | 263 | 525 | 638 | 265 · 375 · 525 · 615 · 690 · 750 | 5 |
| 10 | 950 | 333 | 665 | 808 | 335 · 475 · 665 · 780 · 875 · 950 | 5 |
| 20 | 1250 | 438 | 875 | 1063 | 440 · 625 · 875 · 1025 · 1150 · 1250 | 5 |
Rules
- Demands exist from total level 30 on (after the tutorial).
- Swap: a demand that does not suit you can be swapped 1× per slot and run, free (“Other goal”); the old one goes back into the pool.
- A demand you meet writes 1 entry into the Ash Book, Gamble and Peak 2. If every slot is met at the end, 1 more go into the weakest branch.
- Branches that have reached their cap are no longer drawn.
- Demands of the last 3 runs are drawn less often (weight 0.25).
- Every demand drawn can be met with your progress; nothing expires, nothing is taken away.
The demands in detail
17 templates. The example texts are the game's real sentences with placeholder goals; which goal you get depends on run, Ashfall and progress.
| Example | Branch | Possible in |
|---|---|---|
| Defeat Drowned Seer before you reach combat level 32 | Blade | Early, Middle, Late, Gamble |
| Defeat Drowned Seer in under 2 minutes | Blade | Early, Middle, Late, Gamble |
| Defeat Drowned Seer without drinking a potion or eating anything | Ward | Early, Middle, Late, Gamble, Peak |
| Defeat Drowned Seer without dropping below half of your life | Ward | Middle, Late, Gamble |
| Defeat the epoch boss of this Ashfall: Morvhal, the Returned | Ember | Late, Peak |
| Defeat the weekly titan Kha'Resh, the Ash Titan without drinking a potion | Ember | Peak |
| Defeat a boss on Ember Grade 6 – a new personal best grade | Ember | Gamble, Peak |
| Defeat an enemy of the night walk during the night window | Find | Middle, Late, Peak |
| Defeat 5 enemies of layer 2 of the Ash Wound (counts up to 5) | Find | Middle, Late, Peak |
| Reach floor 20 of the Ash Tower | Blade | Middle, Late, Peak |
| Craft it yourself: Iron Bow (Smithing) | Pace | Early, Middle, Late, Gamble |
| Cut a gem: Void Flawless | Lore | Middle, Late |
| Refine a piece up to +8 | Pace | Middle, Gamble |
| Send an expedition out and bring it home – destination: Ashen Woods Foray | Find | Early, Middle, Late |
| Recast a relic with the Homecall | Ember | Late, Gamble |
| Catch a creature for the Silent Chamber | Lore | Middle, Late |
| Raise Mining to level 30 before your total level reaches 300 | Lore | Early, Middle |





